Skip to content

TABLETOPFX DEVELOPMENT

The TabletopFX development roadmap

This roadmap shows the direction of the application without presenting experimental work as a guaranteed release. Priorities may change in response to testing, performance and Game Master feedback.

  1. Working in the development build

    Status: Core foundation

    Core foundation
    • Separate DM and projector windows
    • Physical table and projector configuration
    • Four-corner perspective correction
    • Configurable grid dimensions, offset, rotation and scale
    • Saved local projection settings
    • Grid-cell hover and selection
    • Positionable projected lights and fantasy presets
    • Fire, fog, wisps and creature-effect foundations
    • Ambient loops and one-shot sound controls
    • Object tracking and reusable effect pools
  2. Being refined

    Status: Active development

    Active development
    • Complete effect placement and removal workflows
    • Weather controls and additional environmental effects
    • Improved calibration feedback and recovery
    • Better object editing, tagging and selection
    • Terrain-mask integration with projected effects
    • Soundboard macros and persistent favourites
    • Performance testing across different projectors and computers
    • Installer, update and beta-feedback workflows
    • Reduced-motion and effect-intensity controls
  3. Planned after the core workflow

    Status: Planned

    Planned
    • Saved encounter and scene presets
    • Effect playlists and configurable hotkeys
    • Importable effect and sound libraries
    • Improved campaign-character panels
    • More lighting shapes, masks and environmental presets
    • Creator documentation and content-pack licensing
  4. Research and exploration

    Status: Not committed

    Not committed
    • Assisted camera-based calibration
    • Phone or tablet remote control
    • Automatic terrain or tile recognition
    • Community effect marketplace
    • Networked multi-device control